How Hexa scores a game
Hexa scores Teamfight Tactics play on six axes. Each is measured over a window of recent games and placed on a 0 to 100 scale where about 100 is the standard of a Challenger player.
Set 18, patch 18.2
Match
What it measures: How well a player executed the comp they committed to, and how their placement compared with what the lobby made likely.
A high score means: They build what the comp needs and finish at or above what the lobby made likely.
A low score means: Boards go unfinished, or placements sit below what the lobby made likely.
Share of the overall score: 25%
Items
What it measures: How often the main carry held the comp's intended items, with credit kept when a different build still converted into a top four.
A high score means: Carries get their intended items, or the substitutes chosen still work.
A low score means: Carries hold items the comp did not want, and those games do not convert.
Share of the overall score: 15%
Econ
What it measures: Board value compared with other players who were knocked out at the same round, so surviving longer neither helps nor hurts the figure.
A high score means: The board is worth more than most boards that lasted as long.
A low score means: The board is worth less than most boards that lasted as long.
Share of the overall score: 15%
Contest
What it measures: What happens when more than one player goes for the same comp: whether the contested games are won, and whether the losing ones are left early.
A high score means: Contests are won, or exited before they cost a placement.
A low score means: Contests are taken and lost, and held on to after the spot is gone.
Share of the overall score: 15%
Flex
What it measures: How much a player adapts: unit variety in the open slots of a comp, and whether placements hold up away from their most played line.
A high score means: Boards change with what the game offers, and results hold up off the main line.
A low score means: The same board is forced regardless, and results fall away from it.
Share of the overall score: 15%
Comp Quality
What it measures: The average strength of the comps actually played, over the games where the comp was identified. Games Hexa cannot identify are left out rather than counted against a player.
A high score means: The comps chosen are among the stronger ones in the set.
A low score means: The comps chosen sit below what the set currently rewards.
Share of the overall score: 15%
Common questions
What is Hexa?
Hexa is a web app that analyses a player's Teamfight Tactics match history, scores it on six axes, and turns the result into specific things to practise. It is built and operated by a former professional TFT player, and is not affiliated with Riot Games.
Is Hexa free?
Hexa is free to search any player and read their six-axis report, their match history and the comp reference. The AI coach, the learning path and the set catch-up guides are paid.
Which regions and languages does Hexa cover?
Hexa covers every Riot region and works out which one a player is on from their Riot ID, so there is nothing to choose. The app is available in English and Brazilian Portuguese.
Where does Hexa's data come from?
Match data comes from Riot's official API. The comp statistics are measured from Hexa's own stored record of high-rank matches, and every published figure states how many boards it covers, which patch, and when it was measured.
How does Hexa score a TFT game?
Hexa scores each game on six axes: Match, Items, Econ, Contest, Flex and Comp Quality. Match carries a quarter of the overall score and the other five carry fifteen per cent each, on a scale where about 100 is the standard of a Challenger player.