The carousel
Since Set 18The carousel is back. It was gone for the set you last played; it is in the game again now.
Learn what changed using the sets you already played as your reference.
This is the update from the last set only
You are reading what changed since Set 17. Sign in and tell us when you actually last played, and we will show you everything you missed instead.
Start here. These are changes to the game itself, not to this set, so they apply to every board you build.
The carousel is back. It was gone for the set you last played; it is in the game again now.
A unit used to pick a new target after recovering from crowd control, and it picked the nearest enemy. It now keeps the target it already had.
How much of this guide speaks your language
0 of 1 topic is explained using a set you played. 1 is genuinely new, with no precedent to lean on.
More of this guide can speak your language
1 more topic has a precedent in sets you played further back. Select your full history to unlock them.
Set 18's mechanic. A wisp sits in your shop covering the unit behind it, and you can only buy one during the planning phase; once combat starts it is removed and the unit underneath is revealed. Wisps appear in alternating shops, and there are seven kinds, each with its own colour and icon: Champion, Combat, Diversity, Shop, Gold/EXP, Risk and Item. The icon shows next to the tactician health bar of whoever bought it. After stage 5, one in every two wisps is a Combat wisp. The part that changes how you play: a wisp occupies a shop slot, so buying it frees that slot for the next roll. If you are about to roll down, buy the wisp whatever it is. Across every two rolls you skip one, you are throwing away about ten percent of what your gold could have shown you.
Nothing in the sets you played is a close comparison, so here it is from scratch.